Vennis Internationale Updates

Since my last Vennis Internationale update the game has made some considerable progress. A short list of some things that have been completed follow…

  • About 80% of the React Game Engine (non-game specific things)
  • Programming of the multiplayer sections of the game has begun
  • The scripting language of Vennis Internationale is finished, its called jaredscript. (see below for information)
  • The GUI system is programmed, some artwork is needed (see below for information)
  • The input system is finished, during testing we will create several default controller configurations

Anyways, I have decided that I would like to have the beta version for the game released May 2nd, 2007, much earlier than anyone expected. But I will need help from viewers like you to get it done…

Vennis Internationale Logo Contest!!

- Design a logo in photoshop for the game, send the file to moc.oohay|sivadwderaj#moc.oohay|sivadwderaj in a .tga format. If your design is selected you win a free copy of Vennis Internationale 2007.

Create your own character!!

- Thats right with the new Vennis Internationale jaredscript scripting system you can create your own Vennis Internationale character.

Basic syntax for the script is like this

objectname.propertyname=attribute;

To create your character you would use the Athlete object like this…

Athlete.firstname=Jared;
Athlete.lastname=Davis;
Athlete.birthday=15;
Athlete.birthmonth=3;
Athlete.birthyear=1990;
Athlete.mesh=jared.mesh;
Athlete.material=jared.material;
Athlete.strength=99;
Athlete.armserve=99;
Athlete.spike=99;
Athlete.speed=99;
Athlete.agility=99;

Thats a short list of some of the property names. I will get a full list of them soon. Also coming soon to the scripting system will be if/then branching statements and comments.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-Share Alike 2.5 License.